This week, Intel is unveiling its first line of widely available CPUs based on its long-awaited, oft-delayed 10-nanometer (10nm) manufacturing process. (The reason for that “widely available” caveat will be explained in a moment.) These new 10nm chips, meant for laptops, coincidentally fall under the umbrella of its new “10th Generation” Core processor series.
One of the major strengths of Intel’s newest-gen Core CPUs, dubbed “Ice Lake” and built on the company’s “Sunny Cove” microarchitecture, is all about Intel’s Gen11 graphics silicon. The Gen11 silicon, part of the package on these Ice Lake chips, looks poised to deliver better integrated graphics performance than the chip giant has ever managed in its mainstream laptop processors.
This first 2019 wave of 10th Gen Core CPUs made with 10nm tech are mobile chips, not socketed desktop processors. The initial rollout comprises 11 chip variants ranging from Core i3 to Core i7, in both the familiar Core U-series CPUs used in many ultraportables, and the lighter-hitting Core Y-series chips that show up in the very thinnest designs that demand fanless or thermally conservative operation.
Intel invited me, along with a handful of other members of the tech press, to a hotel ballroom near Intel’s Silicon Valley campus shortly before the formal Ice Lake launch, for a day of testing a sample Ice Lake-based Core i7 laptop, to get an idea of these CPUs’ capabilities and strengths. As a tease, here’s the machine Intel provided…
More about that laptop in a moment, along with a boatload of test results. The TLDR version? They suggest that, while the IPC gains look moderate but tangible, it’s the integrated graphics on these chips that have the real potential. Assuming Ice Lake gets out there in volume in 2019, it looks like a positive step forward for Intel and, thus, the near future of mobile computing. The first Ice Lake machines should be hitting shelves later this year, in time for the holiday season; we’re still waiting for more precise launch days and times.
We’ll dig into all the numbers downline here. But first, a bit of backgrounder to position Ice Lake in your mind, and in the shape of today’s mobile-CPU market.
It’s (a Little) Complicated: The Story of 10
The rollout of Intel’s 10nm process and this first comprehensive line of 10th Generation mobile processors was frought with some manufacturing difficulties that gave industry observers pause.
Indeed, Intel CEO Bob Swan
Now, technically, an Intel 10nm mobile CPU did hit the market in the interim: the Core i3-8121U, a chip without integrated graphics that appeared only in some selected Lenovo OEM education-laptop designs in China last year. That generation was dubbed “Cannon Lake” but never materialized in the States. At least one major tech site, Anandtech, tracked down a Cannon Lake sample and tested it, in somewhat of an academic, if telling, exercise.
The lack of adoption of the chip by other OEMs and in other geographies led various industry watchers to wonder about the actual manufacturing yields that Intel was getting on its early 10nm silicon. For one thing, was that chip’s lack of integrated graphics (IGP) a hint that the company was having a hard time getting its IGP on? It seemed possible that the China-market “Cannon Lake” Core i3 may have appeared solely to satisfy the claim that the company would ship 10nm, in however limited a fashion. (In essence, a statement of “See? We shipped it!”)
In the run-up to 10nm/10th Gen Core, of course, Intel had (and still has) very able stopgaps in the form of constant revisions to the “Skylake” architecture that has been around for quite some years now. Indeed, calling them “stopgaps” doesn’t nearly do them justice; Intel’s multiple refinements and revisions of its 14nm designs through the various previous “Lake” generations—”Skylake,” “Kaby Lake,” “Coffee Lake,” and each of their “Refresh” or “-R” variants—have delivered, and continue to deliver, a heck of a lot of mileage from a tried-and-true design. With AMD a distant-second player in the mobile CPU world through that same period, Intel has had time to weather the (ongoing) transition to 10nm without suffering grievous competitive harm.
That said, don’t expect the 10th Generation/10nm Ice Lake stuff to muscle in and take over the laptop field right away. Today, “Whiskey Lake” and “Kaby Lake”/”Kaby Lake-R” designs still dominate the laptop market, and there has been talk of a still-further Skylake revision, dubbed “Comet Lake,” co-existing with Ice Lake within the 10th Generation mobile processor family but based on 14nm process, not 10nm. (Confusing, right? Welcome.) We haven’t been briefed on the details and positioning of Comet Lake, but we’d expect, based on the chip lineup Intel is exposing here with the Ice Lake launch, that the 10th Gen family will have room for some additional chips of a more mainstream or budget bent. More on that as (and if) it develops—it augurs the potential for some consumer confusion should it come to pass.
For now, though, let’s focus on Ice Lake. One of the big advances here is the new integrated graphics processor (IGP), so let’s get into that a little first.
Gen11 Graphics, and More
The long-running 600-series variants of Intel HD and UHD Graphics have been staples of mainstream, non-gaming laptops for some years now, and they fall under what Intel terms “Gen9” graphics. They are the meat and potatoes, and the sauce, of integrated graphics in that class of machine. With Ice Lake, Gen11 debuts. What happened to Gen10?
Technically, says Intel, Gen10 was on the short-lived Cannon Lake, so here we are at Gen11. Gen10 got skipped, in essence. (In any case, in discussing mobile CPUs, it tends to be the actual CPU generation that gets mentioned; the IGP generation tends to be esoterica.)
In a certain way, though, the name “Gen11” is an indication of the promise that the new IGPs bring: They essentially leapfrog ahead, if you take Intel’s performance claims at face value, in a bound bigger than previous generations have made. Spoiler: Our testing does shows some of that promise to be real.
With the initial Ice Lake chips, the IGP will come in several flavors. The top-end Ice Lake chips will employ IGPs with either 64 or 48 execution units under the Iris Plus branding, while the lower-end ones will employ IGPs with 32 execution units, under the familiar UHD Graphics moniker.
That ties into Ice Lake’s new CPU-naming scheme, which works the graphics level right into the name of the processor. That’s what the “G”-number at the end of the Ice Lake chips is all about: A “G7” at the end will signify Iris Plus graphics with 64 execution units, a “G4” the same but with 48 EUs, and “G1” means non-Iris Plus graphics with 32 EUs.
Indeed, here’s a quick decoder ring to deciphering these new chip product names, using the name of the one we got to test…
A key additional aspect here tied to the IGP performance is the support for LPDDR4 (low-power) memory in some high-speed modes not seen before on Intel chips in this segment: up to 3,733MHz, in configurations up to 32GB. Also on the table is the option for straight DDR4, stepped down to 3,200MHz, that allows for up to 64GB configs, should that be a tradeoff the OEM wants to make in the design.
Given that IGP-based graphics solutions tend to be sensitive to memory speed, this (especially the 3,733MHz mode) may well prove to be a boon in terms of how well the Ice Lake IGPs perform in games. More on that in the performance breakout below.
The ‘Ice Lake’ 10th Gen Core Lineup—and Our First Test Laptop
So, as we said, Intel is revealing 11 chip SKUs today. Here’s a peep at the “core” specs down the lineup…
Where will the Ice Lakes show up, initially? Thin-and-light machines in the premium segment. Intel shared news of four initial Ice Lake adoptees at Computex 2019, in the form of the…
- Dell XPS 13 2-in-1 (model 7390) (see our preview)
- HP Envy 13-Inch Wood Series (see our preview of these)
- Acer Swift 5
- Lenovo Yoga S940
These systems will launch under the umbrella of Intel’s Project Athena, which we outlined earlier this year. A trustmark of sorts for long-running, powerful, light laptops, the Athena guidelines outline certain system minimums that OEMs need to aim for in their compliant designs, including battery life, SSD storage (or the presence of an Intel Optane storage accelerator), fast battery recharging, and snappy wake-from-sleep speeds.
The availability of Ice Lake chips for Athena designs, while not a checklist item for Athena, should help OEMs hit some of the Athena requirements, especially those around Wi-Fi 6 (support is integrated, when deployed with certain Intel Wi-Fi silicon) and Thunderbolt 3. In the case of Thunderbolt 3, critical enabling silicon is being integrated on the Ice Lake die, for use in DisplayPort, PCIe, and USB modes. The platform will also allow OEMs to implement up to four Thunderbolt 3 ports. That might spur OEMs to implement more of these ports, though it doesn’t necessarily help with the premium cost of TB3-enabled peripherals.
The big performance claim on Intel’s side for the Ice Lake U-series chips is an up to 18 percent boost in instructions per clock (IPC) compared with equivalent Skylake (note: not previous-gen “Whiskey Lake”). We got a chance to check out the second chip down the stack, so let’s repost that SKU chart from above with the test chip we are looking at here highlighted…
This is one of the U-series chips, higher power consumption than the ultra-low-power Y-series chips you see above. This Core i7 processor, the Core i7-1065G7, is a part that may show up in a variety of OEM form factors. That’s because (like with almost all of the other U-series chips you can see above) the TDP can be configured for 15-watt operation or upconfigured to a 25-watt power-consumption mode. That means it could appear in thinner, more thermally challenged chassis (15 watt), or in thicker, less thermally constrained ones (in 25-watt garb).
The Ice Lake test laptop we were given access to is a software-development platform, designed for use by partners to design and test drivers, QA software compatibility, optimize applications, and perform similar prerelease functions. The machine is strictly designed for that purpose, not aesthetics, thus the hunky screen bezels and less-than-cutting-edge look.
Despite the Intel branding, the keyboard base and its hinge area are a dead giveaway of a Lenovo Yoga design. It’s a 2-in-1 model with a 360-degree hinge.
Scoping Out the System
The spec loadout of the test unit we got our mitts on runs as follows…
We had the better part of the day in a conference room, with some Intel minders on hand, to test-drive the Core i7-1065G7 as we pleased. Some stuff was off-limits: We could not test thermals, acoustics, battery life, or other things that would be highly reliant on model-to-model OEM integration. That makes sense, in that the actual software-development test platform that we had access to was not necessarily representative of a polished, final shipping product. It was ostensibly optimized for the kind of performance buyers should see, but we wouldn’t expect a model just like it to appear.
One important thing to note about our test sample: It was switchable between 15-watt and 25-watt TDP modes, to represent two of the possible implementations of this processor. (As you can see in the list above, most of the U- and Y-series Ice Lake SKUs are configurable between two TDPs.) The 15-watt design would be reflective of a typical premium thin-and-light design (which is, to our eyes, the more likely target of these initial chips), while the 25-watt would be an implementation in a more thermally forgiving, thicker/bigger chassis. The platform we were testing on was not particularly svelte, and, as you’ll see in our tests below, we observed clear deltas between the 15-watt and 25-watt modes. The fact that it showed such differences indicates that the 15-watt implementation would likely appear in chassis much slimmer than the one of our tester unit. (Look to machines like the Dell XPS 13 2-in-1, for example.)
Also, we should preface our testing results with a quick word about the other systems you’ll see in the charts below. We chose a handful of representative systems as an informal comparison set for the Ice Lake tester to provide some context. Outlined below are the CPU and GPU details of each…
An important note when you see them in the CPU-centric charts: These systems were selected mainly for comparisons among their graphics solutions, thus why several use the same Core i7-8565U “Whiskey Lake” CPU. The logic behind choosing these systems follows…
The Asus ZenBook 14 (and its UHD Graphics 620) represents a wide sample of existing mainstream thin-and-light designs that rely on the very common UHD 620.
The Microsoft Surface Go is a low-power Pentium model with a sample of the lighter-hitting UHD Graphics 615 solution, usually seen only in less expensive systems, or extremely thin designs. The Pentium itself may lead to some CPU-limited situations in graphics tests. Fully expect it to underperform relative to the rest of this pack.
The two discrete-graphics systems here represent today’s most common low-end Nvidia GeForce MX solutions, which sometimes are options or standard-issue in premium thin-and-lights: the GeForce MX150 and GeForce MX250 in the HP Spectre x360 15 OLED (2019) and the HP Envy 13 (2019), respectively. These aim to show what you can gain by stepping up to a basic dedicated graphics solution from an IGP.
The Acer Aspire 3, an AMD Ryzen-based budget model using the Ryzen 5 2500U and its peppy Vega 8 integrated graphics. Vega solutions like this are among the best performing of current integrated graphics. (We didn’t have access yet, alas, to a laptop with one of the very new 3000-series “Picasso” Ryzen U mobile chips, or to a Ryzen 7 mobile.)
It’s important to note: Don’t take the competing systems as tested below as be-all, end-all indications of what’s possible with their specific graphics and CPU solutions. They’re simply representative samples. Thicker or thinner designs, different TDP implementations, and many other factors with the same CPU can and will create some variance, in the same way that actual Ice Lake implementations will vary according to the choices that OEMs make.
We ran the Ice Lake test machine on almost all of our benchmarks, as time allowed, in first 15-watt and then 25-watt mode. Logistics and time constraints kept us from running in 15-watt mode in a couple of instances, which we’ll point out below. But, in most cases, you can see the deltas between the two modes pretty clearly.
First, for Some CPU Tests…
We first ran the Ice Lake tester through our standard suite of CPU benchmarks, some testing single-core and some testing multicore performance.
First, the old synthetic standard, run in both one-core and all-cores modes. This test stresses all cores and threads in the latter setting (the red bars below), giving an idea of top potential relative performance for content-creation programs optimized to leverage them.
The Ice Lake Core i7 (in 25W mode) and the Whiskey Lake i7-8565U are fairly close on single-core performance, but the multicore results show the Ice Lake chip spreading its wings.
R20 works the same way as R15, just with a more demanding test set…
The Ice Lake chip at 25W was dominant here in multicore and edged out the Whiskey Lake Core i7 implementations in single core. Multicore at 15W was a little more promising than in Cinebench R15; we didn’t have time to run the single-core test in our time window.
Here, we’re converting a 12-minute 4K H.264 MOV file (the 4K version of the Blender Foundation’s short film Tears of Steel) to 1080p H.264/MP4, another trial that stresses all cores and threads. Time constraints, alas, kept us from running it in 15-watt mode on Ice Lake…
Looking good here, with the 25W implementation topping all of the Core i7 Whiskey Lake comers, albeit one of them (the Asus ZenBook 14) by just a handful of seconds. We’d also have liked to experiment with H.265 encoding, as Intel recommended we might want to; we just didn’t have the time.
This is another multicore cruncher that performs ray-tracing operations in hardware. We ran this strictly in All Cores mode due to time constraints; the single-core test takes a while.
Bear in mind that you want to see shorter bars here in this test; that implies faster operation. The 25W run outran the lot here, with the 15W in the middle of the mix with the three various 8565U implementations.
This is another popular (and open-source) render tool that milks all the cores and threads it can get access to…
Much the same shakeout here as above, with the 25W Ice Lake implementation performing at a group-leading clip and the more constrained 15W mode still very much in the running versus the 8565U implementations.
The last of our CPU-specific benchmarks may seem a tad pedestrian, but it again leverages cores and threads and illustrates raw horsepower in a quick, bursty operation…
Here we see the 25W in full flower relative to the rest of the pack and the 15W keeping closer pace than on any other CPU test here.
Synthetic Graphics Tests
More intriguing to us than the raw CPU grunt is what the on-chip GPU/IGP can do. At least by the conventional yardsticks above, as you can see, the raw CPU performance on the i7-1065G7 is solid for its class and shows forward motion generation to generation. But it doesn’t look to be a game-changing, dramatic leap over existing in-market chips in the U-series.
The IGP looks like a different story. First, let’s take a couple of ganders at 3DMark’s Fire Strike subtest. Note: The second chart is the Fire Strike Ultra test, meant for simulating the stresses of 4K game graphics rendering. It is there just for kicks, and only tested on the 25W config; this super-demanding test is not a realistic usage scenario for this lot. But the 25W Ice Lake and its Iris Plus posted an eye-opening score there.
That first chart is a nice tease, with even the 15W implementation soundly thumping the UHD systems and even the Radeon Vega 8. The 25W Ice Lake even matched the MX250 in the HP Envy 13! Will this hold?
3DMark Time Spy
The lesser of 3DMark’s two Time Spy DX12 tests says why, yes. Yes, it does…
What’s intriguing here is seeing how the 25W testing is again poking its head up close to the low-end dedicated GeForce solutions. Hrm.
3DMark Cloud Gate & Night Raid
The same dynamic holds true in Cloud Gate, which is meant for testing lower-end systems…
…and in Night Raid, the 3DMark suite’s lower-end DX12 test, meant for integrated graphics…
What’s especially interesting up to this point is the delta between the 25W (or for that matter, the 15W) Ice Lake implementation, and the common UHD Graphics 620 results we are seeing from the Asus ZenBook 14. In many cases, the numbers are double going from the UHD 620 to the 25W Ice Lake, and anywhere from a 30 to 90 percent rise going from UHD 620 to 15W Ice Lake.
Will that translate to frame rates? Let’s see.
Unigine Superposition 1.0
We use this benchmark and the following one to gauge performance with demanding 3D graphics done in Unigine’s own engine. The test settings here are three of Unigine’s own presets for 720p and 1080p, as indicated in the chart legend…
Again: The 25W Ice Lake i7 chip shows almost double the frames pushed versus our i7/UHD Graphics 620 sample, with the 15W trials not far behind. The Radeon Vega 8 is also under the gun from the Ice Lake assaults.
Unigine Heaven 4.0
On the other, older Unigine trial, we have the graphics quality setting at High, with the other drop-downs left at default.
The 25W implementation even arm-wrestles with the GeForce MX150 and MX250 here at 1080p! Let’s see if that recurs or is just an outlier.
Real-World Gaming Tests
Okay, so much for the synthetic tests. Let’s roll out some AAA games, and some popular multiplayer titles, too.
Rise of the Tomb Raider
This demanding 2015 classic remains a solid benchmark and, as you can see, is playable on the Ice Lake Iris Plus IGP at low detail and/or resolution settings…
Its newer kin, Shadow of the Tomb Raider, gave some of our test systems fits, including the Ice Lake. We noted that other review outlets who were testing the Ice Lake system alongside us had better luck with the title. But the fact that the Iris Plus gets you to playable frame rates at low settings and 720p, and even close at 1080p, is an accomplishment with this kind of muscular game. The deltas between it and the AMD solution is significant, too.
Far Cry 5
This is another recent AAA title (based on DX11) that makes for a good measure. It’s a similarly demanding blockbuster title.
Well, 1080p play isn’t quite happening here, but low settings could get you in the door to playability at 720p.
Civilization VI (AI Test)
Here’s a little interlude. This test calculates the relative turn-calculation time in the popular RTS game, measured in seconds. It’s more a measure of CPU grunt than graphics, but you can see how changing the resolution affects the result.
The numbers here are less conclusive relative to the other trends we have seen, but the Ice Lake chips are nonetheless right in the mix with this lot.
World of Tanks enCore
The World of Tanks stand-alone benchmark is not super-demanding, but it is representative of the kind of giant-world online-only multiplayer title that has gained steam (no pun intended) in recent years. Note that the game generates a proprietary score, not a frame rate, so it’s only a useful measure in a relative sense here.
The scores here show the same relative domination versus the UHD Graphics 620 solution. Here, though, the GeForces reassert themselves.
Counter Strike: Global Offensive (CS:GO)
This throwback title remains one of today’s most popular multiplayer shooter games. It has decades-old graphics, and dialing down the detail easily gets you over 30fps at 1080p. We decided to crank up the detail settings to see what happens when you play at High…
We had some issues with our UHD 620 sample on this game, so it has been left off. That said, High detail is workable at 1080p on the Ice Lake systems, and notching down a couple of the game’s graphical subsettings (to something in aggregate between High and Medium) should get you right into the sweet spot of 40fps to 60fps even at 1080p. We’re looking forward to toying around some more with this title with production-level Ice Lake systems; we didn’t have enough time in our testing session to plumb many graphics variables.
Tom Clancy’s Rainbow Six: Siege
Siege is another of the most popular team-based multiplayer shoot-’em-ups. It’s a much more recent title than CS:GO but well-optimized. Players can attain playable frame rates even with light-hitting graphics onboard.
At both High and Medium presets, you’re good to go at 1080p. Dialing back to Medium gives you plenty of headroom. No need to dial down to 720p here if you don’t want to.
The Takeaway: Ice, Ice Baby?
There is a handful of other areas we haven’t touched on around Ice Lake that Intel has emphasized. Partly that’s because of the limited time we had to test and to write this summary up before launch, necessitating triage. Partly it’s because they, we believe, are side issues that mainstream laptop users won’t have a clue about or mainly find of academic interest.
The first is a new capability on the chip dubbed “DL Boost.” According to Intel, the new Ice Lake chips are designed for optimum performance with certain workloads that make use of AI-powered algorithms. Examples include PC software that automatically deblurs photos, does speech-to-text conversion, or denoises your VoIP calls. Ice Lake should be able to boost these kinds of workloads by as much as 2.5 times, thanks to DL Boost. That could be a tangible win for everyday use, but our understanding and ability to test this kind of thing is still in its early stages, and we were a tad hesitant to draw conclusions based solely on canned scenarios that Intel could have provided.
Also new is support in the IGP for variable rate shading (VRS). This technology enables pixel shading to be done on groups of pixels instead of one-by-one, allowing for lesser load on the integrated graphics silicon with, Intel claims, minimal loss of fidelity. The EUs on the IGP can intelligently apply the tech to areas that don’t need to be focused on in detail (items that will be obscured onscreen, or in areas where they eye would not focus). VRS will be need to be supported on a game or engine level, though, and at our testing session, Intel urged us to check it out via a subjective comparison via a VRS feature just recently added to the 3DMark benchmark suite. We’ll revisit that all in good time, when it gets some adoption; at the moment the concept is interesting but, until the support is widespread, academic.
Enough About That. What’s the Verdict?
For starters, let’s caveat things a bit. We looked at one Ice Lake-based laptop sample, with the second-from-top processor option installed, in a (presumably, given its size) thermally forgiving chassis. The memory was configured at peak speed for the platform, too. In other words, we likely saw the new Ice Lake family in its best possible light, or close to it.
Even so, color us impressed by some of the gains here. Now, we are pretty certain that not every integrated-graphics-based next-gen laptop, by a longshot, will be employing Iris Plus graphics. (But we’d be pretty happy if Iris Plus were to become the new normal in mainstream IGPs.) The frame-rate numbers we saw in this specific implementation of Ice Lake, with its amped-up memory speeds, blow away existing UHD Graphics 620 and 615 solutions. It’s hard to gauge the leap they make versus older Iris Graphics iterations, because Iris was adopted so spottily by OEMs. (Apple was the most consistent Iris proponent, in its MacBook Pros.) So, as good as the IGP looks on the Ice Lake chip we are previewing here, OEMs have to actually implement it for it to matter. The roadmap from this sample to a critical mass of actual systems you can buy just isn’t clear yet.
As for the first CPU performance numbers we’ve unveiled here, despite the process change to 10nm, they are the stuff of typical new-family mobile-CPU launches here in the late ’10s. They’re solid. But, if you have a laptop with an equivalent CPU from the last generation or so, these CPU numbers are nothing to stoke a burning desire to go out and buy a new laptop to seize the generation-over-generation gains. But they look to be a solid-enough advance in this Core i7, and nice gravy if you also seek the more dramatic boost in onboard graphics.
Again, though, we have to temper our conclusions with the obvious: As far as Ice Lake is concerned, these are very, very early days. Only a few OEM models with Ice Lake have been formally announced so far, and those by Intel itself. We just haven’t seen the usual flood of rumors and leaks around a whole flurry of coming Ice Lake configurations. Systems should be coming in time for the holidays, but we’ll have to see in what volume.
Also, Ice Lake cohabiting the 10th Generation mobile family with further 14nm chips (the “Comet Lake” scenario discussed earlier on) is a possibility. Which 10th Gen chips end up in which classes of future laptop is a prospect visible only through a cloudy crystal ball at the moment. Not all of them may be Ice Lake, and it looks to us that those that do get Ice Lake will be the premium ones.
As ever, mobile CPUs are complicated. But one thing we can say: Whether Ice Lake becomes the new normal or shares the market with refreshed Skylake, this first peek into the new silicon looks like a net positive for Intel. The wall of 10 has been breached, and it looks like these new 10nm chips should open a new front in mobile processors: the integrated-graphics battles of 2020 and beyond. If Ice Lake chips like the one we tested get more adoption than earlier Iris Plus designs, you might not be able to write off your on-chip graphics as a pushover for much longer.
[A special thanks goes out to PCMag summer intern Jake Leary for his extensive help in testing the comparison systems for the background data for this article.]
[Editors’ Note 8.12.19: Tweaked our Cinebench R15 and R20 charts due to a labeling error in the charts’ legend.]
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