My friend Chrissy and I are madly in love with Assassin's Creed Odyssey . We've spent nearly 140 hours combined adventuring through the scenic landscapes of ancient Greece. It's one of our favorite things to talk about and I've lost track of the number of hours we've spent discussing the game. But there's always an underlying theme to our conversations. While we both adore Odyssey , the ways that we play it are considerably different. Chrissy is particularly fond of finding and killing members of the cult, while I enjoy fighting in the arena and climbing the mercenary ranks. She relishes in the intricacies of blocking, dodging, and parrying in combat while I enjoy the simplicity of brute force killing without all the strategy. Chrissy plays on Nightmare difficulty and I play on Easy. Despite having completed the main story on two different difficulty levels, our experiences were nearly identical and we're both extremely proud of beating the game. Playing on different difficulties When the controversy around Sekiro broke , the idea of it needing an "easy mode" seemed silly to me. I had just won the title of Global Gaming Citizen at The Game Awards in December, a recognition… Read full this story
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Forget easy mode. Sekiro: Shadows Die Twice needs an equal mode have 337 words, post on www.digitaltrends.com at April 12, 2019. This is cached page on Konitono News. If you want remove this page, please contact us.